![]() ![]() I wanted to share how I work around things such as egg abundance etc. I'm obviously not telling anyone how to play the game I assume if you're on this reddit you have a basic understanding of the game. You have 1 or 2 eggs left in there and wanna check the remaining ones just look at the yellow bar on each egg. Say you have a bunch of eggs and half just got pulled out the incubator. Once I figure out what slot hes in i pull out all the other eggs (depending on how many you want to hatch) then eat them.yes its prolly more efficient to drop them in a "set and forget" storage bin. I check the eggs and am very picky about my selections but say I found one like I did earlier a rex with 53 base hp and 47 base melee with purple and green color mutation. Since the game wants to be difficult I place two storage boxes near an incubator then I place 10 eggs in. This was changed so that snapping them side by side would not result in the TV extruding through the mesh of other Incubators side by side.I'm on ps4 and this is happening too me but I have a system that works fairly well. The TV on the right side of the SS Egg Incubator is no longer angled out, but slightly pulled in and straightened out. While the Incubator model looks nearly identical to the original.Multiplier for how fast the Egg Incubator Incubates egg (please note, the timer on HUD will not correctly change time to reflect this, instead it will count down faster) The amount of SS Egg Incubators that can be placed in an 80 foundation range (same type of setting as turret area limit) 0 means no limit You only need to include this if you wish to override the defaults, and you only need to include entries that are different.ĭisables the Incubator's ability to auto hatch / do stat optimization The Argentavis Egg takes 2h 56m 27.389s to hatch.It must be in the temperature range of 12 to 13.5 ☌ / 54 to 56 ☏ to successfully hatch, otherwise it will start to lose Health.The female Argentavis needs between 18h and 2d before having the capacity to lay eggs again. INI Options Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) (Keep) Got Better Stat with a Mutation in HP and Damage, so keep Egg (Destroy) Lower stat with a Mutation in HP, no mutation in damage (Destroy) Lowest Stat without a mutation in HP, Damage (Destroy) Better stat without a mutation in HP, but no mutation in damage (Destroy) Better stat with a Mutation in HP, but no mutation in damage (Destroy) Got Better Stat with a Mutation in HP, but also got stat mutation in Damage which you did not check the box for (Destroy) Lower stat with a Mutation in HP (Destroy) Lowest Stat without a mutation in HP (Keep) Better stat without a mutation in HP ![]() The "Destruction" setting will control whether the egg is destroyed or hatched and killed as a result of the above logic. The Egg Stat optimization is performed first prior to hatching if you have it enabled. The "Enable Auto Hatch" functionality will auto hatch babies. Lower Stat with/without Mutations -> Destroy Egg. ![]()
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